Pawn

Pawn assesses the value of items for you to make it easy to decide which items are better than others.  It's similar in purpose to mods such as Tank Points, but completely customizable, and applicable to any class and situation. You can use it to help create multiple gear sets, or decide whether to take that weapon with higher DPS or the one with more crit rating, or decide between a necklace with MP5 and one with bonus healing.

Pawn is a mod for hardcore World of Warcraft players—you may not like it if you're not the sort of person who agonizes over stats and itemization.  You can use premade Pawn "scale tags" that other people make and post on forums to set up Pawn for your spec without any extra effort.  And, if you're the kind of person who goes through Wowhead and Lootzor looking for exactly the items you want for your gear sets, builds Excel spreadsheets, installs TheoryCraft, reads Elitist Jerks... well, Pawn might just be right up your alley.

I welcome your feedback—see the Notes section.

Installing Pawn

Pawn is installed like pretty much every other World of Warcraft mod on the planet.  Extract the contents of the zip file to your Add-ons folder, generally located here:

C:\Program Files\World of Warcraft\Interface\Addons

How Pawn works

Pawn works by reading the tooltips for items in-game, and annotating them with some useful information, based on your personal preferences.  Let's say that you're a shaman, and someone links the once-popular Molten Core tank shield Drillborer Disk in trade chat.  With Pawn installed and set up, you might see the following when clicking that link:

Drillborer Disk
Binds when picked up
Off Hand     Shield
2539 Armor
46 Block
+10 Stamina
Equip: When struck in combat inflicts 3 Arcane damage to the attacker.  (*)
Equip: Increases your block rating by 10.
Equip: Increases the block value of your shield by 23.
 
Healbot: 31
PvP: 292
* Pawn gave no value to some stats.

There are a couple differences between a Pawn-enhanced item tooltip and the normal one.  The most obvious is the set of numbers at the bottom.  I've set up Pawn to calculate two different values for each item I come across: one for my "healbot" gear set, and one for my "PvP" gear set.  When I'm healing in raids, I don't care too much about my armor, or my block stats.  So, this tank shield isn't very useful to me; it got a rating of 31 points.  In contrast, in PVP and solo combat, I care a lot more about armor—maybe someday it will help me manage to get a spell off versus a rogue before I die.  The value of this shield to me in a PVP situation is considerably higher: 292 points.

What are these points?  They're exactly what I like them to be.  Pawn lets you set up arbitrary valuation "scales" for every item you come across.  For each scale, you get to assign a point value to each of a wide variety of stats.  Pawn will then analyze the item for you, and quickly come up with a number score based on the criteria that you've set up.  Without having to configure anything, Pawn will create a scale for you called "Pawn value" that mimics the way that Blizzard values the items.  If you just want a quick overview of how many stats an item has, the default scale might work well for you.

Not every possible property of an item can be given a value.  For example, the Drillborer Disk reflects 3 arcane damage to each enemy who hits the shield.  This isn't a common property for items in World of Warcraft to have, and Pawn doesn't know how to value it.  It tells you this by adding an asterisk (*) to that stat on the tooltip, and then adding a helpful message to the bottom.  When making the decision of whether or not to use Drillborer Disk, you'll need to keep that in mind; if you find another PvP shield that also gets a rating of about 292 points, then you should choose Drillborer, because it has an extra stat that wasn't taken into account for the rating.

Let's get started.  First, log into your character, making sure that the Pawn mod is enabled.  Once you log in, start hovering over items in your inventory, or click links in the trade channel.  When you hover over things like herbs and ores and quest items, you'll notice that the tooltip doesn't look any different than it used to; that's because those items don't have stats.  When you hover over equipment that you're wearing, though, you should see a new line at the bottom that lists a "Pawn value."  Without any input from you, Pawn is assigning a score to every item in your inventory, using a formula somewhat similar to what Blizzard uses when creating the items in the first place.  (For more information on item level, check out the extensive WoWWiki page on the subject, which I used when developing these default settings.)

It's possible to use Pawn right "out of the box," but it's more likely that you'll want to customize its behavior after you try it out for a minute.  So, without further ado, let's talk about customizing Pawn.

Scales

Each of your characters has a unique set of options for Pawn, and can have any number of valuation scales, which often (but not always) represent different sets of gear or situations you find your character in, or different talent specs.  A valuation scale has two things: a name, such as "Pawn value", and a list of stats and how many points each stat is worth.

The first thing you'll need to do is decide what you'll do with Pawn.  The important thing to remember is that Pawn doesn't decide which stats are best for your character!  You need to make this decision for yourself, and tailor it to the way that you play.  Once you "tell" Pawn which stats you like, it does all of the math to tell you which items are better than others, exactly according to what you think of each stat.  Here are some suggestions to get you started:

Or, maybe, someone has already shared a Pawn scale tag with you, so that you can use a scale that they created or found themselves.

Pawn Scale Tags

Scale tags are a handy way that you can share your Pawn scales with other people, similar to how you can share talent specs with others just by giving them a link to the WoW talent calculator.  A sample scale tag looks like this:

( Pawn: v1: "Total fire damage": SpellDamage=1, FireSpellDamage=1 )

Generally, they're considerably longer than that, but the overall format is still the same.  A scale tag includes the parentheses ( ) on the ends and everything in-between.

It's possible to use Pawn along with scale tags that other people have created and never have to do any custom calculations or work yourself.  Here's how you can use scale tags to share Pawn scales.

Adding a Pawn scale that someone shared with you

You can easily add Pawn scales that someone else shared with you as a scale tag to your own copy of Pawn.  To access the Pawn configuration UI, open your character sheet and inventory (the C key) and click the Pawn button in the lower-right corner.  Or, type the following slash command:

/pawn

From this screen, click Import.  A window will appear where you can paste the entire scale tag that you got from someone else.  Press Ctrl+V to paste a scale tag from the clipboard into this window.  Once you're done, click OK, and that scale will be added to your copy of Pawn.

Sharing a Pawn scale with others

You can share one of your Pawn scales with others by exporting it from the configuration UI.  Click the Pawn button on your character inventory window, or type the following slash command:

/pawn

From here, choose the scale that you want to export (if you have more than one) from the Current scale list, and then click Export.  A window will appear containing your entire scale tag, but most of it will be scrolled off to the left where you can't see it.  Press Ctrl+C to copy the scale tag to your clipboard.  Then, switch to your web browser or an instant message window, or wherever you'd like to share your Pawn scale, and press Ctrl+V to paste the tag to that window.

Finding more Pawn scales

You can find more Pawn scales on the unofficial Pawn Scales Resources Forum.  Or, try the Pawn page at Curse or WoWUI.IncGamers.

Setting up a custom Pawn scale for one of your characters

You can customize your Pawn scale in the Pawn configuration UI.  To show it, click the Pawn button in the lower-right corner of the character inventory window (the C key), or type the following slash command:

/pawn

Nobody thinks all statistics are created equal.  Warrior tanks don't care about intellect and spirit.  Priests don't care about strength.  You can customize Pawn to only look at the stats that you care about.  Let's do it now.

The Pawn configuration UI has everything you need to make changes to your scale, as well as import scales from other people, export them so you can share yours with others, and create multiple new scales for different situations.  Right now, the "Pawn value" scale is selected and ready to be modified.

On the left, you see a long list of all of the different item stats that Pawn understands.  They're grouped into categories—the primary stats like Stamina and Intellect are at the top, weapon stats are another section, spell-related state are another, sockets for gems are another, and so on.  The default Pawn value scale that was created for you has a value for almost every stat.

So, let's make some changes.  Let's delete the stats that we don't care about.  If you're a melee class, you can get rid of intellect and spirit.  To do this, click on Intellect in the list on the left (it's near the top).  When you click on a stat, you see a little description about the stat to the right (there's not much to say about intellect), and a box where you can type a new value.  To get rid of intellect, either delete the number from the box, or replace it with 0.  Then, choose spirit from the list and delete it too.  You can delete any stats you don't care about, and you can change the value of any stat in the list.  (If you find yourself removing a lot of stats, you can also create a new empty scale and start from scratch.  That would probably be easier than deleting everything individually.  The downside is that you don't get to see the starting values we suggested for each stat.)

Cool.  You don't have to do anything complicated just yet; that should be fine.  Your changes will take effect immediately; you can hover over new items or click links in trade chat and you'll see updated values based on your newly-modified scale.  Once you have thing set up the way you like them, Pawn will be customized to exactly what you care about in items.

If you ever manage to really screw things up, you can click Delete to delete the scale you're working on, and then click New default to create a new scale from the defaults.  If you name it "Pawn value" you'll be right back where you started.

Setting up a second Pawn scale

You don't have to have one scale called "Pawn value"; you can set up as many as you like.  To do this, go into the Pawn configuration UI and click New empty to start a new scale with no values for any stat, or New default to start a new scale using the defaults as a starting point.  When you have two different scales, Pawn will show two numbers on each item you hover over or click in chat.  You can have any number of scales; just choose the one that you want to work on in the configuration UI before you start making changes to the stats.

Notes

Well, hopefully that's enough to get you started.  If you're interested in customizing Pawn further, check out the Options tab of the Pawn UI, and rest of this document.

Contacting the author

I'm interested in knowing what you think of Pawn, and what you use it for.  Bug reports and suggestions are cool too.  The best way to contact me is on the Pawn page at Curse or the Pawn page at IncGamers.  I check both roughly daily.  You can also contact me through in-game mail: Vger on Azjol-Nerub (US), Horde.  (Just make sure that you keep a character on my server and check your mail, or I can't respond!)  Also, check out my official site, where you can find links to all of my mods.

Reporting bugs

When reporting bugs, it's helpful to be as specific as possible.  Does the problem always happen for you, or just sometimes?  Can you think of any mods that you're running that might be related?  Does the problem still occur if you disable all your mods except Pawn and VgerCore?  What item does it happen on?

WoW now hides interface error information from you by default.  Reenabling it in Interface Options would be helpful; the error text includes useful information about where the error occurred.  Installing a mod like Swatter can provide even more useful error information that can help Vger track down the bug.

Key bindings

In addition to the options in the Pawn UI, you can also set a key binding to open and close the Pawn UI.  Look for it in the list of key bindings under "Pawn."

Item valuation notes

Here are some notes that may help you while you're setting up your Pawn scales.

Socket bonuses

Socket bonuses are factored into the value of an item, even if the sockets are empty.  Since gems can be readily purchased for very low cost, it's assumed that the player can easily socket the proper gems in order to get the bonus, or get better statistics from socketing different gems.  For example, let's say you have an item with a red socket.  Your scale says that a red socket is worth 4, and strength is worth 1.  If you socket a gem that gives you +4 strength in that socket, the value of the item will stay the same: it lost a red socket worth 4 points, and gained 4 strength each worth 1 point.  If you socket a gem worth anything other than 4 points, the item value will change.

In the default Pawn scale, sockets are worth four base stats, since you can easily purchase vendor gems that give you four of a base stat upon first receiving a socketed item.  You may wish to value sockets more highly, since jewelcrafters can produce nicer gems for a nominal fee.  The following table summarizes how many base stats each "tier" of gems has:

Gems at level 70
Gem quality Number of base stats
White (vendor) 4
Green (crafted) 6
Blue (crafted) 8
Epic (BoP heroic) 9
Epic (raid crafted) 10
Epic (BoP JC-only crafted) 12

Gems at level 80
Gem quality Number of base stats
Green (crafted) 12
Green (perfect crafted) 14
Blue (crafted) 16
Epic (raid crafted) 20
Epic (BoP JC-only crafted) 27

Pawn is smart enough to notice cases when the socket bonus isn't worth socketing inferior gems, too.  For example, let's say you have a PVP scale where you value stamina and resilience rating at 1 point each.  You might value a blue socket at 12 points (for Solid Star of Elune) and a yellow socket at 8 points (Mystic Dawnstone).  Now, imagine one of the S3 Vindicator's Pendant items, which have a yellow socket and +3 Stamina socket bonus. Previous versions of Pawn would value that socket and bonus at 11 points: 8 for the socket, and 3 for the bonus. Now Pawn is smart enough to notice that it would be better to ignore the socket bonus and just socket a blue gem, so it values it at 12 points.  If you turn on the Show debug info option, Pawn will make a note of this in your chat log.

If you don't like this new behavior, you can force Pawn to use the old behavior and always use the correct color of gem instead of trying to maximize the value of an item.  This setting can be set individually for each scale.  To change it, select the scale you want to modify, and then select one of the three colored gems from the list of stats, and then choose the appropriate option in the list that appears.

Healing and spell damage

Note: The individual healing and spell damage stats are no longer applicable in Wrath of the Lich King and WoW 3.0.  They have been replaced with a single common stat, "spell power."

The way that healing and spell damage work has changed since previous versions of Pawn.  Now, those stats more closely reflect the numbers shown on item tooltips.  An item that says that it does 75 damage and healing (such as a staff for a mage) will have 75 of the spell damage stat and 75 of the healing stat.  An item that says that it does 300 healing and 100 damage (such as a nice healing weapon) will have 300 of the healing stat and 100 of the spell damage stat.  An enchantment that gives 50 bonus fire and shadow damage will have 50 of the fire spell damage stat, 50 of the shadow spell damage stat, and none of the typical spell damage stat.

Resistances

For resistances, there's an "all resistances" stat and individual resistances.  The +3 All Resistances cloak enchantment would add three points of "all resistances" to the cloak, but no points of "fire resistance."  If you're putting together a scale for fire resistance, give points to both "all resistances" and "fire resistances."

Weapon speed

Weapon speed can work a little differently than the other stats.  Some people value weapon speed based on how much faster or slower a weapon is than a particular speed.  The "speed baseline" stat (which isn't really a stat, per se) lets you choose this baseline speed, instead of 0, which is the speed baseline if you don't pick a different one.  For example, to give an item 1 point for every tenth of a second slower than 2.9 seconds per swing (useful for, say, enhancement shamans), set speed to 10 (10 = 1 / 0.1) and speed baseline to 2.9.  If you value faster weapons, pick your preferred speed baseline and then set the value speed to be negative, because higher numbers for speed are bad for you.

Speed baseline shows up in the "special weapon stats" category.

Special weapon stats

If you want to value different types of weapons differently, don't use the regular DPS, minimum damage, maximum damage, and speed stats; instead, use the ones in the "special weapon stats" category at the end of the list.  For example, if you're a hunter, you might value ranged DPS much higher than melee DPS, since most of your damage comes from ranged attacks.

You won't want to use all of the weapon min damage, max damage, and DPS stats all at once.

Normalizing values (like Lootzor)

With the "Normalize values" option disabled (the default), Pawn calculates values by multiplying each stat on an item by the value of that stat in each of your scales.  If you enable this option, Pawn will take that number and divide it by the sum of all of the stat values in each of your scales.  This causes Pawn to generate the same sorts of numbers that Lootzor does.

For example, if your scale were ( Stamina = 1, Intellect = 2, Healing = .5 ), then Lootzor would divide the item's value by 3.5.  An item with 10 Stamina, 10 Intellect, and 20 Healing would have a value of 40 with this option off, and 11.43 with this option on.

This option is not particularly useful for the default Pawn scale, as it includes too many stats.  It's more useful if you use more focused scales, especially if you want to be able to compare values from two different scales.  The numbers will not be exactly the same as you see on Lootzor in all cases, because Lootzor and Pawn still work a little differently.  For example, Lootzor picks gems to socket for you, whereas Pawn lets you pick an explicit value for sockets.

Unrecognized stats (*)

It's normal for certain rare item characteristics to be listed with an asterisk (*).  You need to decide how important that bonus is to you yourself.  For example, Pawn doesn't have a value for "Equip: Increases the effect that healing and mana potions have on the wearer by 40%" because only one item is like that, and the value in Pawn comes from the fact that even though each item is different, the stats on items are mostly the same.  But, if you come across an item that has a standard statistic, such as intellect, crit rating, or spell power, or fire resistance, and Pawn marks it with an asterisk, you might want to let Vger know—take a note of which item has the problem, and which statistic on the item that Pawn didn't understand.  You can use the Show debug info calculation option (see "The Options tab" below) to learn more about how Pawn is calculating the stats for your item.  Also, be sure to check the "known issues" section at the bottom of this document; I might already know about the problem.

Set bonuses

Set bonuses are an exception: set bonuses are never counted for any stats, whether you qualify for them or not.  However, they don't get asterisks, mainly just because all set items would have a bunch of them and it would just be a lot of "noise."

Mod support

Have a favorite mod that doesn't seem to work with Pawn?  Let me know.  I may not be able to add support for your favorite, but I might be able to suggest a replacement, or update Pawn to work better in a future version for popular mods.

Mods that have been tested and work with Pawn

This is not a conclusive list.  Also, many of these mods will require updates for WoW patch 3.0, which may affect how they operate with Pawn.

Wrath of the Lich King

This version of Pawn should work on both the live realms and on the Wrath of the Lich King beta.  If you run into problems on the Wrath beta, please let me know, and I'll try to correct them in a future version.  There are a couple differences in the way that Pawn works in Wrath of the Lich King that you should be aware of.

How Wrath affects your scales

Since stats work differently in live WoW versus Wrath, you may need to maintain two slightly different versions of your scales if you're affected by these itemization changes.  When patch 3.0 goes live, the corresponding version of Pawn will automatically update your scales as best it can, so you shouldn't need to worry about these things too much if you're not in the beta.

Release history

Version 1.1.2

Version 1.1.1

Version 1.1

Version 1.0.4

Version 1.0.3

Version 1.0.2

Version 1.0.1

Version 1.0

Version 0.9

Version 0.8.2

Version 0.8.1

Version 0.8

Version 0.7.5

Version 0.7.4

Version 0.7.3

Version 0.7.2

Version 0.7.1

Version 0.7

Version 0.6.3

Version 0.6.2

Version 0.6.1

Version 0.6

Version 0.5.4

Version 0.5.3

Version 0.5.2

Version 0.5.1

Version 0.5

Version 0.4.1

Version 0.4

Version 0.3.1

Version 0.3

Version 0.2.2

Version 0.2.1

Version 0.2

Version 0.1

Known issues and bugs

Check here first if you think you've found a new bug; maybe I already know about it.

Visual issues in Wrath of the Lich King

There are a few issues with the appearance of certain parts of the Pawn UI in Wrath of the Lich King that I won't bother resolving until around the time that WoW patch 3.0 goes live.

Future versions

There are many features that I'd like to add in future versions of Pawn, besides fixing issues listed in the "known problems" above.

The fine print

© 2006-2008 Green Eclipse.  This mod is released under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 license.  In short, this means that you can use it, copy it, and share it, but you can't sell it or distribute your own altered versions without permission. By using the mod you agree to the terms of the license. For more information, click the link.